Hey,
β¦ welcome to my
letsbrock
letsbrock
Game Art
Portfolio!
Iβm a design and animation professional with over a decade of experience in motion graphics, illustration, and game art.
Iβve worked on indie game titles across Steam, PlayStation, Xbox, and Nintendo Switch, creating key art, promotional assets, UI elements and in-game illustrations. Beyond execution, I make sure every asset feel cohesive, visually clear and enhance the game world through strong illustration and design.
I thrive in collaborative environmentsβguiding artistic direction, mentoring artists, and working closely with developers to bring ideas to life. Iβm passionate about building cohesive visual identities and leading teams toward bold, creative solutions.
I have such a huge passion for videogames and their visual identity. I love the culture and itβs stories. Games mean so much more than just pixels on a screen. I want to make cool stuff with really cool lovely people.
Tasty Beets
Client: Toca Boca
I was asked to take part in an art test for an Art Director role over at Toca Boca (Stockholm, Sweden). The brief was to create a bunch of characters taking part in a mock DJ / cooking interactive mini-game. I had such a blast making this image and it was a huge privilege to be asked to submit work.
Dead End Job
Client: Ant Workshop
I was utterly delighted to work with Ant Workshop on their videogame βDead End Jobβ - a fast paced, top down, ghost-shoot-em-up. This being my second game that I have worked on professionally, my role focused on destructible level assets and cutscene backgrounds of locations featured in-game. It was released on PS4, Xbox One, Nintendo Switch and Steam. It also was among the initial titles available on Apple Arcade and was nominated for a Scottish BAFTA in 2020!
Initial sketches π
Tango Fiesta
Client: Spilt Milk Studios
We released Tango Fiesta back in 2015 on Steam but it was in fact originally created during the Creative Assembly Game Jam at 2012βs EGX Rezzed event (Birmingham, UK). We narrowly missed out on first place in the jam itself - but the original team of four continued to work on the game and ended up finding a publisher who helped to turn a game jam demo into a fully funded 9 month project.
All visual aspects of the game (UX/UI, animation, VFX, character design, environmental art, animation) were undertaken solely by myself. This being my first fully released game I learnt an awful lot in a short amount of time and absolutely loved the opportunity.
Hugglebots
Client: Personal Project
Hugglebots was designed to play like Super Smash Bros but with hugging. In huge mechs. In the future. The game takes place on an alien planet, where pilot driven mechs compete against one another in a ferocious battle to become the worldwide hugging champion. Players take control of a huge mechanised robots (H.U.Gβs) built for the sole purpose of competitive hugging. Think enormous forearms, jet-pack propulsion, military grade fun!!
Skulky's Magical Emporium
Client: Personal Project
Had a great time playing around with this idea - making a game all about snooping around a shady, weird but wonderful underworld. I hope to return to this project in the near future after receiving such a positive response online.